Morgan’s Raid



It is July 14th 1863,
You are a Union officer based in Columbus, Ohio and are tasked with uncovering Confederate Sympathizers in the North. Ever since Brigadier General John Morgan entered Union territory with his Calvary, things have been busy. Yesterday he was successful in crossing over into Ohio and began conducting raids of homes. He is posing such a threat that General Burnside declared Martial Law in Cincinnati. Things have gotten crazy… some rumors even say he is on the way to Columbus!

This morning you received a tip about the home and stables of a local barrister whose family is originally from Charleston, South Carolina. It is reported that the stables have been very busy at all times of day and night, and it is suspected that Southern dispatches are being routed through the home, possibly even top secret letters to Morgan himself. You discover that the family attends a special service at church every week, and this potentially creates an opportunity for you to search their home without compromising additional intelligence by arresting the family. Can you get in the home, and find information on where General Morgan is headed and any secret documents stores here before the family returns from service? Capturing General Morgan and his men could be the beginning of the end for the Confederacy!


Medium Level 

INTERMEDIATE LEVEL: This room presents a challenge for most people, even those who have previously done an Escape Room. Success Rate = Challenging less than 50% of people escape.


1. Plan to arrive about 30 minutes before your scheduled time slot. This will give us time to get you checked-in, collect your liability waivers, and explain the rules to you PLUS you will have plenty of time to relax in our lounge and have a drink before your session begins. PLEASE NOTE! If you arrive late for your session you can enter the room, but no additional time will be added to the clock. Your success depends on working effectively as a team. Don’t let your team down. DON’T BE LATE!!

2. Our venue is geared towards adults, but we do welcome children ages 10 and up with their families. Guests under 15 years of age must have a ticketed adult participate in the room with them.

3. Every booking is now a private adventure! The rooms do have a minimum and a maximum number of tickets available. Every person in a room ages 2 and must purchase a ticket to enter the escape room. Infants under 24 months of age are free of charge, but must be in a snuggly or carseat. No strollers permitted. If your group is larger than 12, you must contact us to arrange your visit.

4. All personal belongings should be kept with you and deposited in the designated container inside your room. Except in case of emergency, use of mobile phones, cameras, laptops, tablets, recorders, and the consumption of food and drinks in the rooms are strictly prohibited.

5. Please use our props with care. If you cause damage to a prop, by aggressive or violent handling, you may be faced with extreme difficulties when the prop is to come to use later. Aggressive and violent handling of props is strictly prohibited.

6. For your own safety, please do not bring any dangerous items to our business. The possession of flammables, combustibles, and any other item management deems dangerous on premises is strictly prohibited.

7. Every participant must sign a waiver to play. To expedite your check-in, please have every member of your group sign waiver before arriving. (link to waiver included in your emailed receipt by clicking View Required Documents). Minors must have their parent or legal guardian sign the liability waiver for them. A chaperone cannot sign the waiver on their behalf.

8. You may exit and return to a room at any time, but only in case of emergency or urgency. If you exit the room during your session, we will not stop the clock. Once the clock starts, it will not stop for any reason. We urge customers to use the restroom prior to their session to avoid having to interrupt their session. Should you wish to exit a room, simply contact our staff with your walkie-talkie and you will be promptly let out.

9. Any violation of these rules shall be grounds for immediate termination of your session and removal from the premises.

  • 5
Project Details


  • Room Capacity: 6
  • Success Rate: 40%
  • Wheelchair Accessible

  • Intermediate Level